Wednesday, December 16, 2015

Beginner's Luck on Beginner's Landing - Wanmami Island


Beginners Landing on Wanmami Island - basics

Trying to develop the Sim family on the cheap, as in starting with the basic inexpensive lot in the Wanmami Island version?

I usually start with Beginner's Landing on the beach. I create a single Sim and place him/her on the beach front lot.  I pull all the broken plane parts into the Rewards Inventory (backpack) so that they don't depreciate in value. I don't sell the parts until I am ready to move off the island so that I know I have a lot more funds than I started with.

I build a bare bones hut from the Build Mode. A small 6 x 6  building will do ($1680 walls, $72 floor, $96 paint inside and out, $170 door, & $0 roof). Either directly on the ground, or build a nice deck out over the water, but that will need extra funds. I make sure that I have a flat area of 3 x 6 next to the hut for the tent and cooking area.

I purchase from the Sim's Story Rewards section, the hatchet for $5 for chopping wood (renews every time Sim travels to other lots on the island) and a steamer trunk for $15 for  food storage and studying.

From Barter Mode's Survival section, I purchase the fire pit for $5, the lean-to tent for $20 and the trash pit for $25. If your Sim lands on the lot during a rainy season, the $90 fire pit from the cooking section of Barter Mode is useful, since it can be lit in the rain. I also purchase the cheap mirror for $50 to hang on the wall and I select the career of Hunter because the least amount of resources are needed for developing the Hunter Career skills of Charisma, Body and Cleaning.

The ocean swimming takes care of body skill points.  After three body skill points are earned, Sim can do yoga to also build body skills indoors. Sim will need a maximum of 10 body skills to reach to highest level of that career.  Use the mirror to reach level 9 of charisma skills and the steamer trunk to earn level six for studying cleaning skills.

If you chose to build a deck over the water, like I did in my example above, it can be used for the Hunter Career Reward of an Obstacle Course that can be used to also earn body skill points. The course needs a flat surface of at least 10 x 4, but 10 x 5 is better. 

The Sim will also need to make at least five friends at various points of the Hunter's Career.

As money is being earned from the regular promotions over the next week, the Sim can begin to purchase other items like a drum for creativity skills, that can also help with social skills if left outside. Purchasing two dining chairs and a chess table builds logic skill and friends if you ask someone to join your Sim while practicing chess.

Within the first Sim week, there should be enough funds to start developing other skills, purchasing plumbing options for the hut and even get a better bed to sleep in.

When starting out bare bones like this, remember that neighbors are more likely to pick fights with each other because there's really nothing for them to do for fun, and they tend to be extremely messy. During the first week, allow a little extra time for your Sim to break up a few fights, send angry neighbors home, and pick up a lot of trash until there are enough resources for placing fun activities around the lot for those pesky social neighbors that like to hang out with your Sim.

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